![]() ![]() What might make the difference between a 7+ run which pays for itself and one that barely falls short from this goal is whether you can identify the right point to start going face. Drafting a strong and reliable curve (5-6 2-drops and a similar number of 3-drops), making good value trades and maintaining a board advantage will get you over the line against most of the less experienced opponents you might face. The best way to approach the event is to focus on early game board control and then find the right moment to transition to a burn plan against the greedier opponents. Gameplay Tips & Tricks for the Dual-Class Arena ![]() Demon Hunter’s one mana Hero Power is also pretty decent but you miss out on a lot of advantages by picking it first – hence its last place in the aforementioned statistics. If Valeera is your second choice, something like Underbelly Fence triggers its Battlecry off of itself as your Rogue class cards indeed belong to “another class”. For instance, Rogue’s synergies with cards from another class make it an excellent choice for the event – but definitely not as the first pick as you miss out on the excellent Hero Power, while also making so that the “burgle” cards don’t get triggered by themselves as you technically play as a Rogue. That said, be careful with the stats: keep in mind that HSReplay’s percentages relate to the first class choice only. Historically, Hunter and Druid worked quite well together due to the Beast synergies, Warrior’s self-damage synergies benefit from Mage’s Fireblast, and Paladin’s general flexibility makes it a decent first option for most drafts. ![]() The dual-class cards from Scholomance Academy should give you a good idea of which ones are worth exploring further. That’s not to say all other class combinations (of the whopping 90) are irrelevant. Priests are fine either way though a ping is preferable in this tempo-heavy and initiative-focused Arena metagame. Warriors especially should be an insta-pick as the first option simply because you don’t want them to show up as the second option. These two classes dominate this years Dual-Class Arena and you should always consider selecting them if offered. There’s a reason why Warrior has always been a good choice in this format (and this also explains how it’s topping the charts again): choosing it as the first option negates Garrosh’s terrible Hero Power and allows you to draft in a flexible manner with the class’s wide variety of initiative tools (weapons, Rush minions and synergies).ĭrafting dual-class can also unlock gameplay options which are not supported strongly enough otherwise inside the individual classes themselves: for instance, Priest has many great buff spells that can complement a tempo-based approach ( Gift of Luminance, Apotheosis, Power Infusion) as long as you pick it alongside another class which offers better ways to ensure a consistent early game board presence. How to Choose Your Classes in the Dual-Class Arena?Īs a rule of thumb, your choice for the second class matters much more than the first one does, simply because that is what determines your Hero Power for the game.
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